The factories never stopped. Only the workers did.
The night of the Recital
Vespergrave, autumn 1932, near the bottom of the Depression. On the night the Cadence Automatic Company held its Grand Recital, every soul in the city who had fallen asleep disappeared.
Walt Mercer, a laid-off machinist working the night shift, was still awake. His wife Clara is gone. His children are somewhere inside the Cadence Tower, which is still lit.
All he has to go on is Clara's voice, recorded on wax cylinders she hid across the city.
No guns. No fists.
Slumbria is first-person horror for one to four players. Nothing in the empty city can be killed. Every creature keeps a rule, and you live by learning it.
Hide, listen, light the dark, and when the time comes, play the right record.
- Stay in the light.Some of them will not cross a lit lamp. Keep yours burning.
- Look away.Some of them only come closer while you watch.
- Pass it on.Some of them follow whoever is carrying the wrong thing.
Slumbria: Hunted
A second mode for one to four players. A few weeks after the Recital, the Cadence lab is sealed, and things still move inside.
Your night-watch crew draws a job ticket, splits the kit and goes in. Read the evidence, work out what you are facing, find its lair and contain it with its control record on a portable phonograph, wound by hand while your crew covers you.
Choose the wrong record, and it hunts.
What you do
Play together, or alone
Online co-op for up to four through Steam. Every mode is playable solo.
Whisper
In Hunted you hear your crew where they stand, fainter with distance and muffled through shut doors. The creatures hear you too.
Hide anywhere you can fit
Lockers, wardrobes, beds, booths and the vents. Each hiding place works differently against each creature, and that difference is a clue.
Move like a person in a dark building
Vault, climb, crawl through tight spaces, lean round corners and peek.
Earn your way up
From Watchman to Inspector. Spend your wages on kit, supplies and outfits. Everything is earned in play.
A story told by the city
Wax cylinders, notes and files, locked doors and their keys, and the crew's own map.
Screenshots
Every picture is the game running. Select one to see it full size.
