Jackal Games
A tall pale figure in a long sheet stands in a lit doorway. A watchman in a dark coat and cap faces it from the shadows.

The factories never stopped. Only the workers did.

Coming to Steam Co-op horror, 1-4 players

The night of the Recital

Vespergrave, autumn 1932, near the bottom of the Depression. On the night the Cadence Automatic Company held its Grand Recital, every soul in the city who had fallen asleep disappeared.

Walt Mercer, a laid-off machinist working the night shift, was still awake. His wife Clara is gone. His children are somewhere inside the Cadence Tower, which is still lit.

All he has to go on is Clara's voice, recorded on wax cylinders she hid across the city.

A tired man in a watchman's cap and coat, lit from one side in a dark storeroom.

No guns. No fists.

Slumbria is first-person horror for one to four players. Nothing in the empty city can be killed. Every creature keeps a rule, and you live by learning it.

Hide, listen, light the dark, and when the time comes, play the right record.

A headless uniformed lift attendant stands in an open lift gate. A watchman beside a wall telephone watches him.
  • Stay in the light.Some of them will not cross a lit lamp. Keep yours burning.
  • Look away.Some of them only come closer while you watch.
  • Pass it on.Some of them follow whoever is carrying the wrong thing.

Slumbria: Hunted

A second mode for one to four players. A few weeks after the Recital, the Cadence lab is sealed, and things still move inside.

Your night-watch crew draws a job ticket, splits the kit and goes in. Read the evidence, work out what you are facing, find its lair and contain it with its control record on a portable phonograph, wound by hand while your crew covers you.

Choose the wrong record, and it hunts.

A watchman with a lantern stands at the foot of an iron stair, under a sign reading Cadence.

What you do

  • Play together, or alone

    Online co-op for up to four through Steam. Every mode is playable solo.

  • Whisper

    In Hunted you hear your crew where they stand, fainter with distance and muffled through shut doors. The creatures hear you too.

  • Hide anywhere you can fit

    Lockers, wardrobes, beds, booths and the vents. Each hiding place works differently against each creature, and that difference is a clue.

  • Move like a person in a dark building

    Vault, climb, crawl through tight spaces, lean round corners and peek.

  • Earn your way up

    From Watchman to Inspector. Spend your wages on kit, supplies and outfits. Everything is earned in play.

  • A story told by the city

    Wax cylinders, notes and files, locked doors and their keys, and the crew's own map.

Screenshots

Every picture is the game running. Select one to see it full size.

Coming to Steam

The Steam page is not up yet. When it is, the link will be here.

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